Surface flaw — hairline scratch

Want to be a card grader?
Background

What is card grading?

Collectors pay grading companies to authenticate trading cards, score their condition from 1 to 10 and seal them in tamper-evident cases called slabs. Graders assess centering, corners, edges and surface condition. A single grade point can greatly change a card’s resale value.

Card-grading simulation & narrative thriller · PC

To be honest,
or not to be.

SLABBED: Card Grader is a first-person card-grading simulation and narrative thriller set in Vancouver.

Inspect trading cards under the light, use tools to examine their condition, and sign a grade or reject the submission. Your judgment can change a card’s value and put your professional integrity under pressure.

Work and personal pressures make compromise tempting. Every signed grade can return as evidence; your accuracy, choices and what you can prove shape multiple endings.

Watch gameplay trailer

01

Look closely

Tilt cards under the light and use inspection tools to find scratches, dents, creases and print lines. Small details can change your judgment.

02

Sign your judgment

Check a card’s condition against the rulebook, assign a grade or reject it, and put your name to the decision.

03

The record remembers

Signed assessments can return in later disputes. Your choices and the evidence you preserve can shape different outcomes.

World & gameplay

Burrard Card Grading, Vancouver.

The office image is concept art. The correctness report and loupe inspection are captured from the current Unity build. Watch the gameplay trailer for more footage from the game in development.
RACCOOL Interactive Inc. · Surrey, British Columbia

We make games where your judgment is the mechanic.

2026Founded
B.C.Owned & based
MultipleEndings

RACCOOL Interactive Inc. is an independent game studio founded in 2026 and based in Surrey, British Columbia, Canada. Our first title is SLABBED: Card Grader.

SLABBED is in active production in Unity. Surface inspection, batch review and sealing are playable in the current build. Work continues on centering, corner and edge inspection alongside story events and dialogue; further inspection tools and branching consequences are planned.

A public Steam demo is planned for 2027, with a PC release targeted for early 2028. Steam Deck compatibility is a testing goal. Follow development on Steam and join our Discord community for updates.

Founder · Game Director and Developer

Jeffery Liu

Leads game design, writing, programming and production. Brings five years of professional Unity training-simulation development, alongside earlier work as engineering lead on a multiplayer Roblox game.

Chief Financial Officer

Emma Mai, CPA

A Chartered Professional Accountant in British Columbia who is also licensed as a CPA in Washington State. Oversees budgeting, financial reporting and contract administration.

Marketing and Community Lead

Lance Men

Marketing, Discord community management, player support and playtester recruitment. Web and multimedia developer since 2020.